no code implementations • 17 Dec 2021 • Adam Radomski, Andreas Georgiou, Thomas Debrunner, Chenghan Li, Luca Longinotti, Minwon Seo, Moosung Kwak, Chang-Woo Shin, Paul K. J. Park, Hyunsurk Eric Ryu, Kynan Eng
In this work we present a new, advanced event simulator that can produce realistic scenes recorded by a camera rig with an arbitrary number of sensors located at fixed offsets.
2 code implementations • 20 Aug 2018 • Sajad Saeedi, Bruno Bodin, Harry Wagstaff, Andy Nisbet, Luigi Nardi, John Mawer, Nicolas Melot, Oscar Palomar, Emanuele Vespa, Tom Spink, Cosmin Gorgovan, Andrew Webb, James Clarkson, Erik Tomusk, Thomas Debrunner, Kuba Kaszyk, Pablo Gonzalez-de-Aledo, Andrey Rodchenko, Graham Riley, Christos Kotselidis, Björn Franke, Michael F. P. O'Boyle, Andrew J. Davison, Paul H. J. Kelly, Mikel Luján, Steve Furber
Visual understanding of 3D environments in real-time, at low power, is a huge computational challenge.