2 code implementations • 20 Aug 2018 • Sajad Saeedi, Bruno Bodin, Harry Wagstaff, Andy Nisbet, Luigi Nardi, John Mawer, Nicolas Melot, Oscar Palomar, Emanuele Vespa, Tom Spink, Cosmin Gorgovan, Andrew Webb, James Clarkson, Erik Tomusk, Thomas Debrunner, Kuba Kaszyk, Pablo Gonzalez-de-Aledo, Andrey Rodchenko, Graham Riley, Christos Kotselidis, Björn Franke, Michael F. P. O'Boyle, Andrew J. Davison, Paul H. J. Kelly, Mikel Luján, Steve Furber
Visual understanding of 3D environments in real-time, at low power, is a huge computational challenge.
no code implementations • 2 Feb 2017 • Luigi Nardi, Bruno Bodin, Sajad Saeedi, Emanuele Vespa, Andrew J. Davison, Paul H. J. Kelly
In this paper we investigate an emerging application, 3D scene understanding, likely to be significant in the mobile space in the near future.
no code implementations • 15 Sep 2015 • M. Zeeshan Zia, Luigi Nardi, Andrew Jack, Emanuele Vespa, Bruno Bodin, Paul H. J. Kelly, Andrew J. Davison
SLAM has matured significantly over the past few years, and is beginning to appear in serious commercial products.