Search Results for author: Luca Pasqualini

Found 7 papers, 5 papers with code

Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?

no code implementations31 Jan 2022 Luca Pasqualini, Gianluca Amato, Marco Fantozzi, Rosa Gini, Alessandro Marchetti, Carlo Metta, Francesco Morandin, Maurizio Parton

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome.

Game of Go reinforcement-learning +1

Messing Up 3D Virtual Environments: Transferable Adversarial 3D Objects

1 code implementation17 Sep 2021 Enrico Meloni, Matteo Tiezzi, Luca Pasqualini, Marco Gori, Stefano Melacci

In the last few years, the scientific community showed a remarkable and increasing interest towards 3D Virtual Environments, training and testing Machine Learning-based models in realistic virtual worlds.

Benchmarking BIG-bench Machine Learning

Deep Reinforcement Learning for URLLC data management on top of scheduled eMBB traffic

1 code implementation2 Mar 2021 Fabio Saggese, Luca Pasqualini, Marco Moretti, Andrea Abrardo

Assuming that each eMBB codeword can tolerate a certain limited amount of puncturing beyond which is in outage, we show that the policy devised by the DRL agent never violates the latency requirement of URLLC traffic and, at the same time, manages to keep the number of eMBB codewords in outage at minimum levels, when compared to other state-of-the-art schemes.

Management reinforcement-learning +1

Pseudo Random Number Generation through Reinforcement Learning and Recurrent Neural Networks

1 code implementation31 Oct 2020 Luca Pasqualini, Maurizio Parton

This paper proposes a Reinforcement Learning (RL) approach to the task of generating PRNGs from scratch by learning a policy to solve a partially observable Markov Decision Process (MDP), where the full state is the period of the generated sequence and the observation at each time step is the last sequence of bits appended to such state.

reinforcement-learning Reinforcement Learning (RL)

SAILenv: Learning in Virtual Visual Environments Made Simple

1 code implementation16 Jul 2020 Enrico Meloni, Luca Pasqualini, Matteo Tiezzi, Marco Gori, Stefano Melacci

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the real world.

Optical Flow Estimation

Pseudo Random Number Generation: a Reinforcement Learning approach

2 code implementations15 Dec 2019 Luca Pasqualini, Maurizio Parton

In this context, N is the length of the period of the generated sequence, and the policy is iteratively improved using the average value of an appropriate test suite run over that period.

BIG-bench Machine Learning reinforcement-learning +1

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