no code implementations • 12 Feb 2024 • Kostas Karpouzis, Dimitris Pantazatos, Joanna Taouki, Kalliopi Meli
The advent of Generative AI (GenAI) in education presents a transformative approach to traditional teaching methodologies, which often overlook the diverse needs of individual students.
no code implementations • 7 May 2021 • Kostas Karpouzis, George Tsatiris
In this work, we discuss some of the most common and widely accepted uses of AI/ML in games and how intelligent systems can benefit from those, elaborating on estimating player experience based on expressivity and performance, and on generating proper and interesting content for a language learning game.
no code implementations • 27 Jan 2021 • George Tsatiris, Kostas Karpouzis
This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content.
no code implementations • 1 Dec 2020 • Georgios Tsatiris, Kostas Karpouzis, Stefanos Kollias
Human activity recognition and analysis has always been one of the most active areas of pattern recognition and machine intelligence, with applications in various fields, including but not limited to exertion games, surveillance, sports analytics and healthcare.