no code implementations • 7 May 2021 • Kostas Karpouzis, George Tsatiris
In this work, we discuss some of the most common and widely accepted uses of AI/ML in games and how intelligent systems can benefit from those, elaborating on estimating player experience based on expressivity and performance, and on generating proper and interesting content for a language learning game.
no code implementations • 27 Jan 2021 • George Tsatiris, Kostas Karpouzis
This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content.