no code implementations • ICCV 2023 • Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra, Fatih Porikli, Guillaume Berger
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism.
no code implementations • 8 Mar 2023 • Guillaume Berger, Manik Dhingra, Antoine Mercier, Yashesh Savani, Sunny Panchal, Fatih Porikli
In this work, we present QuickSRNet, an efficient super-resolution architecture for real-time applications on mobile platforms.