no code implementations • 30 Mar 2024 • Xiaoyang Lyu, Yang-tian Sun, Yi-Hua Huang, Xiuzhe Wu, ZiYi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS.
1 code implementation • 28 Mar 2024 • Xiaoyang Lyu, Chirui Chang, Peng Dai, Yang-tian Sun, Xiaojuan Qi
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics.
1 code implementation • 4 Dec 2023 • Yi-Hua Huang, Yang-tian Sun, ZiYi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions.
no code implementations • CVPR 2022 • Yu-Jie Yuan, Yang-tian Sun, Yu-Kun Lai, Yuewen Ma, Rongfei Jia, Lin Gao
In this paper, we propose a method that allows users to perform controllable shape deformation on the implicit representation of the scene, and synthesizes the novel view images of the edited scene without re-training the network.
no code implementations • 27 Jun 2021 • Yang-tian Sun, Hao-Zhi Huang, Xuan Wang, Yu-Kun Lai, Wei Liu, Lin Gao
Moreover, we introduce a concise temporal loss in the training stage to suppress the detail flickering that is made more visible due to high-quality dynamic details generated by our method.