Search Results for author: Thomas Willkens

Found 2 papers, 0 papers with code

Playing Nondeterministic Games through Planning with a Learned Model

no code implementations1 Jan 2021 Thomas Willkens, Jordan Pollack

The MuZero algorithm is known for achieving high-level performance on traditional zero-sum two-player games of perfect information such as chess, Go, and shogi, as well as visual, non-zero sum, single-player environments such as the Atari suite.

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