1 code implementation • 29 Mar 2023 • Kaifeng Zou, Sylvain Faisan, Boyang Yu, Sébastien Valette, Hyewon Seo
In this paper, we introduce a generative framework for generating 3D facial expression sequences (i. e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh.
no code implementations • 3 Jan 2022 • Denis Fortun, Etienne Baudrier, Fabian Zwettler, Markus Sauer, Sylvain Faisan
Our approach follows the widely used framework of Gaussian mixture model (GMM) reconstruction with an expectation-maximization (EM) algorithm.