no code implementations • 29 Nov 2021 • Wolfgang Konen, Samineh Bagheri
Our main contribution is that FARL is a vitally important ingredient to achieve success with the player-centered view in various games.
no code implementations • 17 Apr 2019 • Samineh Bagheri, Wolfgang Konen, Thomas Bäck
We show on a set of high-conditioning functions that online whitening tackles SACOBRA's early stagnation issue and reduces the optimization error by a factor between 10 to 1e12 as compared to the plain SACOBRA, though it imposes many extra function evaluations.
no code implementations • 31 Dec 2015 • Samineh Bagheri, Wolfgang Konen, Michael Emmerich, Thomas Bäck
We analyze the importance of the several new elements in SACOBRA and find that each element of SACOBRA plays a role to boost up the overall optimization performance.