no code implementations • 9 Jul 2019 • Ana Fernández del Río, Pei Pei Chen, África Periáñez
The possibility of using player engagement predictions to profile high spending video game users is explored.
no code implementations • 25 Jun 2019 • Anna Guitart, Shi Hui Tan, Ana Fernández del Río, Pei Pei Chen, África Periáñez
The proposed conditional inference survival ensembles method could be readily used in operational environments for early identification of premium players and the parts of the game that may prompt them to become paying users.
no code implementations • 16 Jan 2019 • Anna Guitart, Pei Pei Chen, África Periáñez
Machine learning competitions such as those organized by Kaggle or KDD represent a useful benchmark for data science research.
no code implementations • 28 Nov 2018 • Pei Pei Chen, Anna Guitart, Ana Fernández del Río, África Periáñez
Nowadays, video game developers record every virtual action performed by their players.
no code implementations • 13 Jun 2018 • Paul Bertens, Anna Guitart, Pei Pei Chen, África Periáñez
Video-game players generate huge amounts of data, as everything they do within a game is recorded.
no code implementations • 7 Feb 2018 • Kyung-Joong Kim, DuMim Yoon, JiHoon Jeon, Seong-il Yang, Sang-Kwang Lee, EunJo Lee, Yoonjae Jang, Dae-Wook Kim, Pei Pei Chen, Anna Guitart, Paul Bertens, África Periáñez, Fabian Hadiji, Marc Müller, Youngjun Joo, Jiyeon Lee, Inchon Hwang
Game companies avoid sharing their game data with external researchers.
Databases
no code implementations • 5 Oct 2017 • Anna Guitart, Pei Pei Chen, Paul Bertens, África Periáñez
Understanding player behavior is fundamental in game data science.