no code implementations • 21 Apr 2022 • Michele Geronazzo, Stefania Serafin
The relationships between the listener, physical world and virtual environment (VE) should not only inspire the design of natural multimodal interfaces but should be discovered to make sense of the mediating action of VR technologies.
1 code implementation • 24 Jun 2021 • Roberto Barumerli, Daniele Bianchi, Michele Geronazzo, Federico Avanzini
This paper introduces a shoebox room simulator able to systematically generate synthetic datasets of binaural room impulse responses (BRIRs) given an arbitrary set of head-related transfer functions (HRTFs).