1 code implementation • 31 Jan 2024 • Xiao Shao, Weifu Jiang, Fei Zuo, Mengqing Liu
In this paper, we introduce SwarmBrain, an embodied agent leveraging LLM for real-time strategy implementation in the StarCraft II game environment.
no code implementations • 7 Nov 2023 • Mengqing Liu, Xiao Shao, Liping Jiang, Kaizhi Wu
The proposed EASNet is composed of an encoder-decoder-based U-Net backbone network, a detail compensation module, four 3D spatial and channel attention modules, an edge enhance module, and a global feature extractor.