no code implementations • 26 May 2023 • Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron Lefohn
The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands.
no code implementations • 9 May 2023 • Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery.