Search Results for author: Marco Salvi

Found 2 papers, 0 papers with code

Random-Access Neural Compression of Material Textures

no code implementations26 May 2023 Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron Lefohn

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands.

Image Compression

Stochastic Texture Filtering

no code implementations9 May 2023 Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr

2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery.

Denoising

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