Search Results for author: Ken Perlin

Found 5 papers, 2 papers with code

DrawTalking: Building Interactive Worlds by Sketching and Speaking

no code implementations11 Jan 2024 Karl Toby Rosenberg, Rubaiat Habib Kazi, Li-Yi Wei, Haijun Xia, Ken Perlin

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking.

A GPU-based Hydrodynamic Simulator with Boid Interactions

1 code implementation25 Nov 2023 Xi Liu, Gizem Kayar, Ken Perlin

To enable realistic fluid rendering and simulation in a particle-based system, it is essential to construct a mesh from the particle attributes.

Surface Reconstruction

Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets

no code implementations1 Sep 2022 Kristofer Schlachter, Benjamin Ahlbrand, Zhu Wang, Valerio Ortenzi, Ken Perlin

When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand.

Retrieval

Beyond Photo Realism for Domain Adaptation from Synthetic Data

no code implementations4 Sep 2019 Kristofer Schlachter, Connor DeFanti, Sebastian Herscher, Ken Perlin, Jonathan Tompson

As synthetic imagery is used more frequently in training deep models, it is important to understand how different synthesis techniques impact the performance of such models.

Denoising Domain Adaptation +1

Accelerating Eulerian Fluid Simulation With Convolutional Networks

1 code implementation ICML 2017 Jonathan Tompson, Kristofer Schlachter, Pablo Sprechmann, Ken Perlin

Efficient simulation of the Navier-Stokes equations for fluid flow is a long standing problem in applied mathematics, for which state-of-the-art methods require large compute resources.

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