no code implementations • 11 Jan 2024 • Karl Toby Rosenberg, Rubaiat Habib Kazi, Li-Yi Wei, Haijun Xia, Ken Perlin
We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking.
1 code implementation • 25 Nov 2023 • Xi Liu, Gizem Kayar, Ken Perlin
To enable realistic fluid rendering and simulation in a particle-based system, it is essential to construct a mesh from the particle attributes.
no code implementations • 1 Sep 2022 • Kristofer Schlachter, Benjamin Ahlbrand, Zhu Wang, Valerio Ortenzi, Ken Perlin
When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand.
no code implementations • 4 Sep 2019 • Kristofer Schlachter, Connor DeFanti, Sebastian Herscher, Ken Perlin, Jonathan Tompson
As synthetic imagery is used more frequently in training deep models, it is important to understand how different synthesis techniques impact the performance of such models.
1 code implementation • ICML 2017 • Jonathan Tompson, Kristofer Schlachter, Pablo Sprechmann, Ken Perlin
Efficient simulation of the Navier-Stokes equations for fluid flow is a long standing problem in applied mathematics, for which state-of-the-art methods require large compute resources.