Search Results for author: Jilles Debangoye

Found 2 papers, 1 papers with code

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

no code implementations22 Dec 2021 Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions.

reinforcement-learning Reinforcement Learning (RL)

Godot Reinforcement Learning Agents

1 code implementation7 Dec 2021 Edward Beeching, Jilles Debangoye, Olivier Simonin, Christian Wolf

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine.

reinforcement-learning Reinforcement Learning (RL)

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