no code implementations • 22 Dec 2021 • Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf
We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions.
1 code implementation • 7 Dec 2021 • Edward Beeching, Jilles Debangoye, Olivier Simonin, Christian Wolf
We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine.