no code implementations • 23 May 2024 • Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave
In imperfect information games (e. g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information.
no code implementations • 23 May 2024 • Brahim Driss, Jérôme Arjonilla, Hui Wang, Abdallah Saffidine, Tristan Cazenave
In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL).
no code implementations • 22 Sep 2023 • Amani Sagri, Tristan Cazenave, Jérôme Arjonilla, Abdallah Saffidine
Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go.