Search Results for author: Diogo de Andrade

Found 3 papers, 3 papers with code

Generating Multidimensional Clusters With Support Lines

4 code implementations24 Jan 2023 Nuno Fachada, Diogo de Andrade

Synthetic data is essential for assessing clustering techniques, complementing and extending real data, and allowing for more complete coverage of a given problem's space.

Clustering Synthetic Data Generation

Procedural Generation of 3D Maps with Snappable Meshes

1 code implementation30 Jul 2021 Rafael C. e Silva, Nuno Fachada, Diogo de Andrade, Nélio Códices

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.

Unity

Generative Art with Swarm Landscapes

1 code implementation12 Nov 2020 Diogo de Andrade, Nuno Fachada, Carlos M. Fernandes, Agostinho C. Rosa

We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.

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