Search Results for author: Benedict Wilkins

Found 3 papers, 3 papers with code

World of Bugs: A Platform for Automated Bug Detection in 3D Video Games

1 code implementation21 Jun 2022 Benedict Wilkins, Kostas Stathis

We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games.

Learning to Identify Perceptual Bugs in 3D Video Games

1 code implementation25 Feb 2022 Benedict Wilkins, Kostas Stathis

Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification.

A Metric Learning Approach to Anomaly Detection in Video Games

1 code implementation20 May 2020 Benedict Wilkins, Chris Watkins, Kostas Stathis

With the aim of designing automated tools that assist in the video game quality assurance process, we frame the problem of identifying bugs in video games as an anomaly detection (AD) problem.

Anomaly Detection Atari Games +1

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