1 code implementation • 21 Jun 2022 • Benedict Wilkins, Kostas Stathis
We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games.
1 code implementation • 25 Feb 2022 • Benedict Wilkins, Kostas Stathis
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification.
1 code implementation • 20 May 2020 • Benedict Wilkins, Chris Watkins, Kostas Stathis
With the aim of designing automated tools that assist in the video game quality assurance process, we frame the problem of identifying bugs in video games as an anomaly detection (AD) problem.