Haptic Rendering of Thin, Deformable Objects with Spatially Varying Stiffness

10 Oct 2020  ·  Kumari Priyadarshini, Chaudhuri Subhasis ·

In the real world, we often come across soft objects having spatially varying stiffness, such as human palm or a wart on the skin. In this paper, we propose a novel approach to render thin, deformable objects having spatially varying stiffness (inhomogeneous material). We use the classical Kirchhoff thin plate theory to compute the deformation. In general, the physics-based rendering of an arbitrary 3D surface is complex and time-consuming. Therefore, we approximate the 3D surface locally by a 2D plane using an area-preserving mapping technique - Gall-Peters mapping. Once the deformation is computed by solving a fourth-order partial differential equation, we project the points back onto the original object for proper haptic rendering. The method was validated through user experiments and was found to be realistic.

PDF Abstract
No code implementations yet. Submit your code now

Categories


Graphics Human-Computer Interaction

Datasets


  Add Datasets introduced or used in this paper