Feature Preserving and Uniformity-controllable Point Cloud Simplification on Graph

29 Dec 2018  ·  Junkun Qi, Wei Hu, Zongming Guo ·

With the development of 3D sensing technologies, point clouds have attracted increasing attention in a variety of applications for 3D object representation, such as autonomous driving, 3D immersive tele-presence and heritage reconstruction. However, it is challenging to process large-scale point clouds in terms of both computation time and storage due to the tremendous amounts of data. Hence, we propose a point cloud simplification algorithm, aiming to strike a balance between preserving sharp features and keeping uniform density during resampling. In particular, leveraging on graph spectral processing, we represent irregular point clouds naturally on graphs, and propose concise formulations of feature preservation and density uniformity based on graph filters. The problem of point cloud simplification is finally formulated as a trade-off between the two factors and efficiently solved by our proposed algorithm. Experimental results demonstrate the superiority of our method, as well as its efficient application in point cloud registration.

PDF Abstract

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here