Disturbing Reinforcement Learning Agents with Corrupted Rewards

12 Feb 2021  ·  Rubén Majadas, Javier García, Fernando Fernández ·

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the drawbacks, recent works have shown how the performance of RL algorithms decreases under the influence of soft changes in the reward function. However, little work has been done about how sensitive these disturbances are depending on the aggressiveness of the attack and the learning exploration strategy. In this paper, we propose to fill this gap in the literature analyzing the effects of different attack strategies based on reward perturbations, and studying the effect in the learner depending on its exploration strategy. In order to explain all the behaviors, we choose a sub-class of MDPs: episodic, stochastic goal-only-rewards MDPs, and in particular, an intelligible grid domain as a benchmark. In this domain, we demonstrate that smoothly crafting adversarial rewards are able to mislead the learner, and that using low exploration probability values, the policy learned is more robust to corrupt rewards. Finally, in the proposed learning scenario, a counterintuitive result arises: attacking at each learning episode is the lowest cost attack strategy.

PDF Abstract

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here