Distributed Nash Equilibrium Seeking Algorithm Design for Multi-Cluster Games with High-Order Players

25 Jun 2021  ·  Zhenhua Deng, Yangyang Liu ·

In this paper, a multi-cluster game with high-order players is investigated. Different from the well-known multi-cluster games, the dynamics of players are taken into account in our problem. Due to the high-order dynamics of players, existing algorithms for multi-cluster games cannot solve the problem. For purpose of seeking the Nash equilibrium of the game, we design a distributed algorithm based on gradient descent and state feedback, where a distributed estimator is embedded for the players to estimate the decisions of other players. Furthermore, we analyze the exponential convergence of the algorithm via variational analysis and Lyapunov stability theory. Finally, a numerical simulation verifies the effectiveness of our method.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here