no code implementations • 1 Jun 2024 • Ana Dodik, Vincent Sitzmann, Justin Solomon, Oded Stein
Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing.
no code implementations • 5 Oct 2023 • Ana Dodik, Oded Stein, Vincent Sitzmann, Justin Solomon
We propose a variational technique to optimize for generalized barycentric coordinates that offers additional control compared to existing models.
1 code implementation • 5 Feb 2022 • S. Mazdak Abulnaga, Oded Stein, Polina Golland, Justin Solomon
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces.