no code implementations • 12 Sep 2019 • Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
In the proposed workflow, the user starts with an input image and applies a few intuitive transforms (e. g., colorization, image inpainting) within a 2D image editor of their choice, and in the next step, our technique produces a photorealistic result that approximates this target image.
no code implementations • 23 Apr 2018 • Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Workflow timings against Disney's "principled" shader reveal that our system scales well with the number of sought materials, thus empowering even novice users to generate hundreds of high-quality material models without any expertise in material modeling.