Search Results for author: Arie de Bruin

Found 5 papers, 1 papers with code

A Minimax Algorithm Better Than Alpha-beta?: No and Yes

no code implementations11 Feb 2017 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*.

Best-First and Depth-First Minimax Search in Practice

no code implementations7 May 2015 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first pro- cedure, for searching minimax trees.

A New Paradigm for Minimax Search

1 code implementation5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

This paper introduces a new paradigm for minimax game-tree search algo- rithms.

Nearly Optimal Minimax Tree Search?

no code implementations5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

Empirical evidence shows that in all three games, enhanced Alpha-Beta search is capable of building a tree that is close in size to that of the minimal graph.

SSS* = Alpha-Beta + TT

no code implementations5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

AB-SSS* is comparable in performance to Alpha-Beta on leaf node count in all three games, making it a viable alternative to Alpha-Beta in practise.

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