Full Tilt: Universal Constructors for General Shapes with Uniform External Forces

15 Jul 2019  ·  Balanza-Martinez Jose, Caballero David, Cantu Angel A., Garcia Luis Angel, Gomez Timothy, Luchsinger Austin, Reyes Rene, Schweller Robert, Wylie Tim ·

We investigate the problem of assembling general shapes and patterns in a model in which particles move based on uniform external forces until they encounter an obstacle. While previous work within this model of assembly has focused on designing a specific board configuration for the assembly of a specific given shape, we propose the problem of designing universal configurations that are capable of constructing a large class of shapes and patterns... In particular, for given integers $h,w$, we show that there exists a strongly universal configuration (no excess particles) with $\mathcal{O}(hw)$ $1 \times 1$ slidable particles that can be reconfigured to build any $h \times w$ patterned rectangle. We then expand this result to show that there exists a weakly universal configuration that can build any $h \times w$-bounded size connected shape. Following these results, we go on to show the existence of a strongly universal configuration which can assemble any shape within a previously studied ``drop'' class, while using quadratically less space than previous results. Finally, we include a study of the complexity of motion planning in this model. We consider the problems of deciding if a board location can be occupied by any particle (occupancy problem), deciding if a specific particle may be relocated to another position (relocation problem), and deciding if a given configuration of particles may be transformed into a second given configuration (reconfiguration problem). We show all of these problems to be PSPACE-complete with the allowance of a single $2\times 2$ polyomino in addition to $1\times 1$ tiles. We further show that relocation and occupancy remain PSPACE-complete even when the board geometry is a simple rectangle if domino polyominoes are included. read more

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Computational Geometry

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